Why did we build such a ridiculous game?
Because every designer (and plenty of non-designers) has a soft spot for the world’s most infamous font. Kill Comic Sans started as a playful tribute to the font everyone loves to hate — a lighthearted way to poke fun while celebrating the passion people have for good design.
To be fair, Comic Sans has its place.
It just happens to be a very, very specific place. We all know someone who’s tried to take it beyond its natural habitat. That tension between intent and execution made the font the perfect punchline, and gave us an excuse to build something funny, interactive, and just a little bit cathartic.
Also, it turns out a lot of people want to talk about Comic Sans.
Building this game put us right in the middle of that conversation — exposing hundreds of people to our work in web and app development, cloud consulting, and UX/UI design.
Times have changed — and so have we.
This game was developed in Flash (gasp), but keep in mind we launched it nearly two decades ago. If you're curious about how and why we rebuilt it, check out our blog post: "The Return of the Kill Comic Sans Game".
And yes, we know...
It’s a little sneaky to dangle something shiny and ridiculous like Kill Comic Sans in front of people just to get them to explore the rest of what we do. Guilty as charged. But we’ve learned that humor and curiosity connect just as powerfully as design and technology — and that’s what we’re really about.
When we’re not plotting the demise of contentious fonts...
We’re building things that matter: